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Dev Log 9: Game Balancing
November 07, 2023
by
Rotten Unicycle Workshop
Ah, yes. Game balancing. Perhaps one of the more nuanced parts of game design and development. In a strange sort of way, balancing a game is almost like cooking. You adjust the recipe, or in the game...
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Dev Log 10- Controlling randomness
October 26, 2023
by
Rotten Unicycle Workshop
When making a new game in today’s world, randomness is almost inevitable. In an ironic way, it’s almost a constant. A given if you will. A famous sociologist once said, “destiny is the sole arti...
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